That said, this is a plan for the future, and as long as possible I will keep patching the current Caster of Magic. While I was able to get very far using the current approach, at this time the really important missing features – enabling more than 4 enemy wizards in the game for example, or adding new content without having to remove the same amount of existing stuff – will require source code. As you already know, Caster of Magic was developed entirely by hacking the executable files as no one has the source code for the game anymore. While that means you can’t download it for free anymore, I hoping this money will ensure I’ll be able to continue developing Caster of Magic in the future no matter what happens, and ideally, produce proper source code for it as a next step in development. So Caster of Magic will be available for sale on Steam, GoG, and Slitherine’s website starting today! You might already know that they’re including the -previously unofficial- patch in the official release, but I haven’t talked about Caster of Magic. Many of you are already be aware but Slitherine obtained the rights for Master of Magic last summer.
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